Copy protection in the good old days

I prepared an article for a German retro game magazine about the history of copy protection in games. It's quite an interesting topic that I had learned more about in the past months, working on preservation of floppies, playing with my Kryoflux and looking into protection systems of the 80s and 90s. I haven't paid … Continue reading Copy protection in the good old days

Planning collecting of telemetry for the thermostat

Over in the other blog post, we discussed the idea of introducing telemetry to measure a feature's success and inform how to move forward with the feature or solution. Ideally, we would know early on in the development process, what telemetry we'd need, to make further decisions, and ensure health and usefulness of the feature. … Continue reading Planning collecting of telemetry for the thermostat

Playing on real retro hardware

I've asked ChatGPT what it thinks about playing games on retro/old hardware vs. emulation: Playing retro games today is super easy: for many games, there are remakes that still run on modern computers or consoles - you can find them on your favorite gaming platform, like steam, which has a "Retro" tag for search, or … Continue reading Playing on real retro hardware