What sucking adventure games tell product managers

I am reading a lot of blogs and papers that people write about their thought processes for the craft their good at. Not all are strictly product management, some are from similar fields. I consume a lot of adventure game content these days, and if you look at game design for adventure games, there's a … Continue reading What sucking adventure games tell product managers

Building communities

I have been a communities person for a long time. Not necessarily in the sports club type, but in the learn from one another, sit and discuss type. I started my professional career reading, learning and then contributing back to newsgroups. It's been technical newsgroups at first, so people would post their problems and challenges, … Continue reading Building communities

Avoiding your monkey wrench moment

Building up my excitement for Return to Monkey Island, I read the interview with the development and designer crew the other day: Ron Gilbert and Dave Grossman reveal their one Monkey Island regret | Eurogamer.net. I knew about the puzzle they are talking about in the article, and that it was a huge challenge to … Continue reading Avoiding your monkey wrench moment