Larry and the telemetry treasure

I am looking into how feedback and quality control happened in our beloved games in the 80s and 90s and came across something I learned that I want to share. As I research the subject space, it becomes apparent that especially in the 80s, structured testing and feedback gathering wasn't necessarily a very structured task … Continue reading Larry and the telemetry treasure →

Combining timelines in Railroad Tycoon

Railroad Tycoon is trying to stretch two interesting concepts together that you can’t really marry together, because they work on two scales, magnitudes, if you will. In Sid Meier’s Railroad Tycoon, you’re trying to grow your railroad business, connecting cities, fuel economies in cities and regions and you’re trying to be faster than your competition, … Continue reading Combining timelines in Railroad Tycoon →