I have thought about what a hint system could look like for "Return to Monkey Island", and brainstormed about a few ideas for designs here. Now that I have played Return to Monkey Island a bit, trying the new hint system, I think I have a few more opinions. If you're interested, read on, there … Continue reading A hint system II
Tag: Monkey Island
Hint systems in point-n-click adventures
If you remember the fun of late 80s and early 90s point-and-click adventure games, you may remember that the internet wasn't a thing back then. When you ran into a puzzle that you couldn't solve right away, you had to try things out. Or power down and come back later … when you thought hard … Continue reading Hint systems in point-n-click adventures
Avoiding your monkey wrench moment
Building up my excitement for Return to Monkey Island, I read the interview with the development and designer crew the other day: Ron Gilbert and Dave Grossman reveal their one Monkey Island regret | Eurogamer.net. I knew about the puzzle they are talking about in the article, and that it was a huge challenge to … Continue reading Avoiding your monkey wrench moment
Return to Monkey Island – excitement
It's official - a new installment of Monkey Island will release on "Talk like a pirate" day on 19-SEP-2022. Return to Monkey Island is, after "The Secret of Monkey Island" and "Monkey Island 2: Le Chuck's revenge" finally spearheaded again by Ron Gilbert's Terrible Toybox - which promises for me personally, that after the first … Continue reading Return to Monkey Island – excitement