Planning collecting of telemetry for the thermostat

Over in the other blog post, we discussed the idea of introducing telemetry to measure a feature's success and inform how to move forward with the feature or solution. Ideally, we would know early on in the development process, what telemetry we'd need, to make further decisions, and ensure health and usefulness of the feature. … Continue reading Planning collecting of telemetry for the thermostat

Telemetry and insights into your product

Something that's quite incredible in this modern, ever-connected world, if you're working on a product team, is that you could be getting a wealth of insights from the thing you're building. It must have been hard in the days where you had your product run on isolated machines and never heard back from it after … Continue reading Telemetry and insights into your product

The crawling, walking, running thermostat

One of the classic tricks of Product Management and design thinking is the "crawl-walk-run" approach of breaking down a larger project in to smaller, digestible and easier-to-tackle work packages. Like a small human child, a new product isn't born immediately running, but will take time to crawl on all fours. After, the child will learn … Continue reading The crawling, walking, running thermostat

What sucking adventure games tell product managers

I am reading a lot of blogs and papers that people write about their thought processes for the craft their good at. Not all are strictly product management, some are from similar fields. I consume a lot of adventure game content these days, and if you look at game design for adventure games, there's a … Continue reading What sucking adventure games tell product managers