Difficulty sliders don’t work

I've been looking at difficulty settings in games for quite a while now. Different games solve the problem of keeping difficulty entertaining for their players in different ways and clearly there is also a lot of nuance of what difficulty means for games of different genres and different styles and the audiences that game designers … Continue reading Difficulty sliders don’t work

The savegame mechanic in Resident Evil

In the earlier blog post about how the save game mechanic and influences the immersion and the gameplay, we had dissected various save game implementations. If we are looking at the Resident Evil implementation of saving and loading games, we will realize that the development team found a very interesting way of incorporating the save … Continue reading The savegame mechanic in Resident Evil

Combining timelines in Railroad Tycoon

Railroad Tycoon is trying to stretch two interesting concepts together that you can’t really marry together, because they work on two scales, magnitudes, if you will. In Sid Meier’s Railroad Tycoon, you’re trying to grow your railroad business, connecting cities, fuel economies in cities and regions and you’re trying to be faster than your competition, … Continue reading Combining timelines in Railroad Tycoon