In my playthrough of The Legend of Zelda: A Link To The Past, I realized how underappreciated the first 45 minutes of the game really are. You may call it tutorial, you may call it starting sequence that leads you into the game: it's the beginning of the story, at which Link wakes up in … Continue reading The well-made tutorial of Zelda: A Link to the past
Tag: Zelda
In-Game Help in Zelda: A Link to the Past: Game hints in A Link to the Past
One of the things that I've recognized in my latest playthrough of Zelda: A Link to the Past is, that it also has a built-in help system. You might remember that particular design choice not as a hint system, but as the eldest from Kakariko, that you meet early in the game, and then later … Continue reading In-Game Help in Zelda: A Link to the Past: Game hints in A Link to the Past
Revisiting Zelda: A Link to the Past
Zelda: A link to the past is one of my favorite games of all time. I feel in love with it in 1993, when we had an SNES and I was able to borrow the game from a friend. I spent a lot of time with it, because the feeling of being on an adventure … Continue reading Revisiting Zelda: A Link to the Past
Difficulty in games – and how Breath of the wild does it well
Designing your game for the right difficulty level is a challenge. We've all been at the point where we've played a game that was either too easy or too difficult. And especially in the beginning, when we don't know what to expect from a game and when we haven't grasped all the dynamics and mechanics … Continue reading Difficulty in games – and how Breath of the wild does it well